2D puzzle platforming where the player lays out their tools for navigation before executing in the level.
Story-based levels needed to steadily teach players the core mechanics and introduce new tools (‘toys’).
Optional levels needed to be completeable with any combination of randomly determined toys that they player had required prior to unlocking the stage, without being made trivial.
Strategy game design : each god’s map required balancing of resource appearance rates and coordination of available buildings.
Deadly Path Design Reference: https://docs.google.com/spreadsheets/d/1Q0BozGFnKE7i3GyBHnrgfG2guUSAr5Ks8EJI7Scx8pw/edit?usp=sharing
Tutorials written, designed and scripted
Ritual balance and pairing - facilitate trade-offs
In Frog Splash you compete to gain as many flies as you can before 12 lilies bloom. To do so you’ll take turns placing frogs from your log into a pond filled with lily pads, each time splashing water. The water rises with each splash and can cause cascading ripples, making water lilies bloom and attracting juicy flies. Each ripple also washes frogs to your log, letting you use them again! Pull off impressive jumps and creative patterns to attract even more flies and be the frog with the most before the last lily blooms!